Magus

''Fools call it magic. The magus knows better. Every conceivable facet of existence can be changed and manipulated by a skilled hand, and the magus means to enforce his will upon the world around him. As the magus grows in power, he grows in control. A clever magus will embed himself within high society, disguising his powers as mere illusions and party tricks. Yet it is not so, for he can bend the very rules of nature to his every whim - assuming the elements obey him.''

Description
The magus is probably the closest thing to a traditional mage or wizard archetype. However, he cannot create something out of nothing - he needs to manipulate what is already there. Pyromancy, for example, does not simply conjure a fireball out of thin air - rather, it lets the magus bend and shape existing fire. For example, he might magnify the muzzle flash of an enemy's weapon, thereby blinding him.

Statistics
Constitution: Low

Intellect: High

Athleticism: Low

Charisma: Medium

Animus: High

Class skills

 * Mysticism
 * Mysticism